Reflecting on the value of gamification for the teaching and learning process
DOI:
https://doi.org/10.24979/ambiente.v1i1.954Keywords:
Gamification, Higher education, Pedagogical valueAbstract
This text focuses on the value of gamification as an alternative pedagogical strategy to the way in which the teaching and learning process is traditionally organized, particularly in higher education. A strategy which aims to respond to the problem of students' strong demotivation, largely due to the markedly uniform and standardized way as the curriculum is worked there. Although learning through gamification is presented as an option that can make the experience of learning at the university itself much more interesting, appealing and personalized, the text ends, as a counterpoint, with a brief discussion on the horizons and limits of this novel form of think and design learning.
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